Build Your Own Game Engine in the Browser. No experience necessary, all experience welcome!

Room 1
17:40 - 18:40

Talk (60 min)

Ever wondered how games of the 8- and 16-bit era would work if they were built today?

In this talk, we'll build a retro inspired, asynchronous multiplayer platform game using modern web technology. We'll cover building a basic game engine from first principles including rendering, cameras, collision detection, physics, game AIs and entity component systems.

We'll cover how web technology has changed over the last decade allowing for some surprisingly high-fidelity results like full sound and controller support right in your browser.

This is a talk for developers who have never made a game, but have always been curious. We'll learn how your regular web dev skills can be used for something a little more fun!

David Whitney

David is the founder of Electric Head Software, working as an independent software consultant based in London focusing on iterative software delivery, developer mentoring and cultural change - mostly working with London-based organisations and start-ups.

David has previously served as the chief coding technical architect for JustGiving, and helped market-leading organisations including JUST-EAT, Trainline and Vodafone improve their technical capabilities.

You can find his open source projects on NuGet and GitHub, follow him on Twitter @david_whitney, or check out his technical blog at