Applied AI and Accessibility to Play Games in New Ways

Room 3
10:20 - 11:20
(UTC+02

Talk (60 min)

Wednesday 
The story of building Project Enabled Play - a platform built in .NET on Azure that enables users to turn their voice, face expressions, hand gestures, smartphones, watches, virtual inputs, and more into a gaming controller, keyboard, and mouse on any platform they have access to.
.NET
AI
Cloud
Cross-Platform
Fun
Machine Learning
Mobile

Come learn about scaling applications in .NET to over a dozen different platforms and channels while building for accessibility to even the playing field. Gain an understanding of voice and conversational platforms, real-time communication technology, computer vision, and best practices for sharing code and going from PoC to product.

Try your shot at landing a win in Call of Duty, Halo, Fall Guys, Minecraft, and more using your voice or write a block of code using Visual Studio and your face, then leave with a working knowledge of other ways you can use .NET and the tools you're familiar with.

Alex Dunn

Alex Dunn is the founder of Cephable - the platform that empowers people to control their digital world in ways that work best for them. He's also an inductee of The Game Awards Future Class, Forbes 30u30 in Boston, Microsoft MVP, and PubConf Champion. His background in accessibility, application development, and applied AI has leaned into enabling applications to do more for people and businesses using scalable architectures and design, distributed services, cloud infrastructure, and innovative edge technologies. Alex does his best to remain platform agnostic in his practices and development with specialties in C#, Kotlin, and TypeScript while building for cross-platform compatibility. You might find him speaking at all sorts of conferences and events around the world, streaming on Twitch, and on Pluralsight.

Outside technology, you can find him playing guitar, working with animal rescue, or exploring the great outdoors.